← Raffles

Practise a whole raffle

Design a ticket, then try a whole pretend raffle. No email needed.

Made-up sales. Nothing is sent or published. Guest practice expires in 24 hours.

Design your raffle

EXAMPLE TICKET

Drawing your ticket…

Example ticket — …. Brackets show what’s still to fill in or check.

Choose your ticket design

All 10 designs are below. Change the picture, border or ink and your example ticket updates while you choose prizes.

Size
Design

The pictures change with your choices, so they show what prints.

Try 10 book colours

Choose a colour for the example ticket. Printed books automatically cycle through all ten. Waves uses each book's colour in its artwork; every design has matching coloured ticket numbers.

Tap prizes to add or remove them

Your organisation
Tap to add prizes

$2,499 in prizes $2,500 left

The law allows $5,000 in prizes, but one DIA page says a licence is needed at $5,000, so our prize examples stay at $4,999.

We stay under $5,000 to be safe.

Edit selected prizes
One ticket plan

With $2,499 of prizes you can raise up to $12,495.

Books stop at 25 tickets: thicker stacks need specialist stapling. Choose 10 for an ordinary office stapler; 20 or 25 needs a stapler rated for your ticket paper plus covers. Office stapler capacity. Ask your print shop to side-staple through the stub.

Tap a price or a book count. Full books only.

Choose a ticket plan
Ticket priceTicketsMoney raisedBooks of 10Books of 20Books of 25
12,490$12,490
6,240$12,480
2,490$12,450
1,240$12,400
620$12,400

Tickets and money match the chosen book size (10 per book). Money raised if all tickets sell, before costs.

Practice needs 12 books for its sample sellers. Smaller counts are shown but cannot be picked.

Example prizes and values. Numbered paper tickets sold face to face are our safe rule; Facebook is for advertising.

Takes a second. You start where a real raffle starts: the details checked, nothing printed yet.

What happens in the practice?

The nine stages

Try the seller story with the first 12 books. On larger plans, the remaining books are kept back and withdrawn before the draw.

  1. Print the tickets. Make the books, lock the raffle, and choose the file to print.
  2. Hand out the books. Give the last book out and tell the sellers the rules.
  3. End of week 1. Find the sellers who haven’t recorded a sale yet.
  4. End of week 2. Jim has stopped and Jane wants more: a book changes hands. Two names, one buyer.
  5. End of week 3. A seller loses her book. A buyer turns up at the clubrooms.
  6. Books due back. Books come back with stubs and money. You record one from its stubs.
  7. The last money. The late book comes in, and you sort out a book that’s short.
  8. Draw night. The checklist, the draw, and each winner checked against the stub.
  9. After the draw. Results published, a prize handed over, and what the raffle raised.

The dates move as you go: each stage makes “today” that day of the raffle, so every page behaves as it would then.